Conference program FuNKon 15,
November 9, Quality Hotel Expo, Oslo
0900 – 1000 Coffee and registration
1000 Opening of the conference
(The conference is in norwegian until lunch)
1300 – 1400 Lunch
1400 – 1445 Playfueling education – the HAGI model as an alternative to gamification
by Mikkel Lodahl, Game Hub Scandinavia
Processes of play are characterised by certain principles. The players must be able to act, they must be able to grasp something about what their actions will mean, and they must trust the other players. All of these principles are essential in positive education as well, and the HAGI-model used at Dania Games is designed to fuel education with play. This talk will present the principles and the results generated since the inception of HAGI in 2013, outlining a different understanding of gamification in education than the one commonly employed.
1445 – 1530 How can we find the balance between fun and education?
“No learner should have to choose between a ‘learning’ game and a ‘fun’ game,” says Starr Long, a 25 year veteran of the videogame industry. Making fun games is very challenging. Making quality digital educational experiences is also very challenging. Making fun games that are also quality educational experiences is even more difficult. Finding that balance between fun and education is the goal in learning games but is often very hard to achieve. Often the developer chooses to favor one over the other. This means the players either have fun or they learn, but rarely both. This in turn affects which audience you can appeal to. If you make it more fun you can appeal to the players more, whereas if you make it more educational you appeal to the payers more (stakeholders). How can we give developers the tools to find this balance? How can we ensure the educational validity without sacrificing the fun?
Starr Long spent several years working on methods and platforms to find that balance on a project called Disney Connected Learning that built games in Club Penguin and on mobile devices as well as building an application in Facebook for parents to see what their children were learning. Starr will discuss the strategies he used on that project and how they can be applied more widely. Starr is a frequent public speaker and has spoken at a wide range of conferences including E3, SXSW, GDC, GDC Europe, GDC Online, GDC Next, NAAEE Annual Conference, Captivate, DragonCon, and the ICPHSO Annual Conference.
1400 – 1530 Boldic perspectives on Online Distance Learning (ODL)
1400 – 1445 OER and quality in online learning
Vice President The Swedish Association for Distance Education/SVERD/SADE/EdTech Sweden and member in the Committee for Quality Leading SIS/TK304 incl ISO
1445 – 1530 GOOD PRACTICE in ONLINE COURSE and ONLINE EDUCATION from different Boldic countries.
Coffee break with snacks
1545 – 1610 FuN Awards, Boldic Award
What makes good learning online?
Fireside chat with June Breivik and Starr Long who will talk about the importance of design that allows creativity in learning.
Welcome aperitif and mingling.
* We are subject to changes